Turn Player Engagement into Real-World Rewards.

Magnet unlocks a new monetization layer for game developers. Players earn rewards for gameplay, redeem them for products from top brands, and you earn revenue from every transaction.

Transform Engagement into Revenue in 4 Simple Steps

Players Engage

Players immerse themselves in their favorite mobile games, completing challenges, levels, and daily activities that keep them engaged and coming back for more.

Earn Rewards

As players achieve milestones and stay active, they accumulate points redeemable for real-world rewards, turning their gameplay into tangible value.

Browse & Redeem

Players explore a rich marketplace featuring premium brands, choosing from a curated selection of rewards that resonate with their interests and lifestyles.

Unlock Monetisation

You benefit from every redemption, earning revenue while simultaneously increasing player retention, lifetime value, and overall satisfaction.

Built for game developers

Built for game developers

Simple Integration
Powerful Results

Powerful monetization built for game developers who want to scale revenue without disrupting gameplay

Zero Gameplay Disruption

Quick SDK integration that works alongside your existing monetization. No intrusive ads, no gameplay changes.

Full Analytics Suite

Real-time dashboard tracking player engagement, redemption behavior, revenue attribution, and cohort retention

Seamless Integration

Seamless integration with all major platforms to get started quickly with minimal technical overhead. Works alongside your existing stack.

  • class AutomationTrigger:
    def __init__(self, threshold):
    self.threshold = threshold
    self.status = "inactive"

    def check_trigger(self, value):
    if value > self.threshold:
    self.status = "active"
    return "Automation triggered!"
    else:
    return "No action taken."
    def get_status(self):
    return f"Status: {self.status}"

  • class AutomationTrigger:
    def __init__(self, threshold):
    self.threshold = threshold
    self.status = "inactive"

    def check_trigger(self, value):
    if value > self.threshold:
    self.status = "active"
    return "Automation triggered!"
    else:
    return "No action taken."
    def get_status(self):
    return f"Status: {self.status}"

  • class AutomationTrigger:
    def __init__(self, threshold):
    self.threshold = threshold
    self.status = "inactive"

    def check_trigger(self, value):
    if value > self.threshold:
    self.status = "active"
    return "Automation triggered!"
    else:
    return "No action taken."
    def get_status(self):
    return f"Status: {self.status}"

  • class AutomationTrigger:
    def __init__(self, threshold):
    self.threshold = threshold
    self.status = "inactive"

    def check_trigger(self, value):
    if value > self.threshold:
    self.status = "active"
    return "Automation triggered!"
    else:
    return "No action taken."
    def get_status(self):
    return f"Status: {self.status}"

Transparent Revenue Model

Clear revenue sharing structure. You earn from brand partnerships and player transactions. No hidden fees, no complicated calculations.

FAQs

FAQs

We’ve Got the Answers You’re Looking For

Everything you need to know

How is Magnet different from ads or IAPs?

Will this disrupt my existing monetization?

What platforms do you support?

How do I earn revenue?

What kind of support do you offer?

How is Magnet different from ads or IAPs?

Will this disrupt my existing monetization?

What platforms do you support?

How do I earn revenue?

What kind of support do you offer?

Activate Your Game’s Revenue Potential


Book a Call Today and Discover Reward-Powered Growth

Turn engagement into revenue · Rewards that players actually want

Turn engagement into revenue · Rewards that players actually want